Born in Granada (Spain) in the late 80's,
enjoyed fantasy books since childhood and wanted to make my own "out of this world" adventures become real from my imagination inspired from books, movies and, then videogames.
When teenage I started to got in touch with videogame world and that level of interactivity and immersion promised to make all of this fantasy and sci-fi worlds become more real than ever before. In the end I just loved the amazing unknown that could happen beyond reality. Art was a really cool way to transform dreams into a real thing, to go further.
CG Society
Game Challenge: "Best Reveal Award"
October 2013
NVidia
Fan Art Contest: "Become Invisible"
March 2011
Game-artist.net
Contest Armada: 2nd Prize award
November 2007
Daelonik Artworks
CG Game Artist
2013 - now
Game art creation and integration in game engines. Also work as publisher for the Unity Asset Store providing art content. Working on personal game projects anytime possible.
Many-Worlds S.L.U.
Senior CG Artist
2011-2015
Here I worked on commercial projects mostly on augmented reality events and mobile applications. Some of the clients: L'Oreal, Prosegur, GoFit, Ford, Siemens,
WorldDutyFree, Panrico, Pascual, 20th Century Fox, Carrefour, Vodafone, etc.
Hiperproteina
Graphic Design & Packaging
2011
Worked on corporate image, labels, web design, creating business stationery, packaging, etc
Freelancer
Graphic Design, CGI
2007-2009
Several years before and while getting my degree worked on graphic design, arquitecture infographics and different game projects.